Showing posts with label cthulhu. Show all posts
Showing posts with label cthulhu. Show all posts

Sunday, April 27, 2014

Pulp of the Week - Green Lama: Scions







The Green Lama: Scions  by Adam Lance Garcia

Adam Garcia's third Green Lama tale is a terrific addition to the saga. Scions (and planned future books) are published by Moonstone Books and feature the mysterious Green Lama facing off against a bizarre, monsterous, foe.

The story begins with the crash of a passenger ship into Liberty Island. All on board are dead, save one. Dead long before the crash at their own hands. A bloodbath of unspeakable horror. A portent of Lovecraftian delights to follow in this and other adventures.

The Green Lama is joined in this adventure by Jean Farrell, Lt. Caraway, Ken Clayton, and Gary and Evangl Stewart-Brown all get involved, Jethro Dumont puts in an appearance or two as does reporter Betty Dale (from the Secret Agent X stories). She also refers to fellow reporter Din from the Planet (she is the reporter in the Foster Fade stories) and to the Spider. Adam seems to be having a ball with the references and I found it fun, too.

For those interested in such things, there is a handy timeline in the back of the book that shows where Scions fits into the Lamaverse. One of the nice things about the Green Lama saga is that were only around a dozen original stories published in the pulps of the 1930s (unlike the hundreds of Shadow and Doc Savage stories which gives Garcia much less existing canon a lot of space to work in.

I will close by saying that Adam Garcia has another fun pulp tale and really gets the Green Lama and his supporting cast. I eagerly await future volumes. Enjoy this little excerpt of reporter Betty Dale speaking to Dumont's manservant, Tsarong:

    "When are you expecting Dumont back?"
    "I couldn't say Miss Dale, I am not his keeper."
    "Guess we're just gonna have to wait, then." She dropped down into Jethro's desk chair. She waved at the rows and rows of books lining the walls. "Does he read all those?"
    "Not all at once, and usually one page at a time."
    "Now that's interesting," she said, ignoring Tsarong's quip. "By every account, our friend Dumont is little more than an immature womanizer who won't crack open anything that doesn't have two legs and here he is with more books than the Library of Alexandria."

I give "The Green Lama: Scions" a 9 out of 10 and the cover is an awesome painting of Adam by Doug Klauba.

You can buy Scions in print here
 ebook here
4 wheels here



   

Wednesday, June 19, 2013

CTHULHU WARS



Cthulhu Wars!

Cthulhu Wars is a game of epic struggle as the Great Old Ones clash to determine which one rules the Earth. No matter the outcome, it seems that humanity loses. The game is currently on Kickstarter with more than 2 weeks to go and it is way past the funded level and will be made. The figures are all sculpted in the standard miniatures game scale of 28mm. The monsters are quite large.


The game is designed by Sandy Peterson, a guy that knows a thing or two about Cthulhu, having written the classic pen and paper RPG Call of Cthulhu.

The Kickstarter has options to just buy the figures by Faction, special 1st player marker sexy figures, sculpted gates, custom dice, posters, t-shirts, and additional factions. You could just buy in on a faction and play with your friends using your own figures, or use the figures for horror RPGs. As minis go, these are a good value, look great and should paint up well.

There are lots of extra factions and choices including additional Great Old Ones. They are planning 13 additional Factions. These are $48 each. The first is Yog Sothoth. Others planned include: Tsathoggua, Ithaqua, Azathoth.

There are also 3 map expansions including the Dreamlands with a new maps and plastic pieces. These are $40 each.


Cthulhu Wars is played on a huge world map (ala Risk) and each player gets a unique army led by one of the Great Old Ones. The base game factions are: Cthulhu, Nyarlathotep, Shub-Niggurath, and Hastur. Other figures are listed in the complete list below.

I am quite impressed with the figures and the game design itself.


One of the interesting features of the rules is how first player and turn order are determined. The player with the most power goes first, but they get to choose if the round is played clockwise or counter-clockwise around the table. Neat. Power is determined by how many people and gates the player controls. This includes cultists captured in the turn before! Those guys are then killed and returned to their player's off board unit supply.

On your turn you may do one of the following:
Recruit a single Cultist (get more dudes on the map)
Move your dudes (spending 1 power for each) to an adjacent territory
Create a Gate (a portal to bring in Monsters) (only one per territory)
Capture Cultist - your monsters can help recruit your enemies forces to your side
Battle - fight enemy units in the same territory
Summon Monster to a territory where you have a controlled gate
Control Gate
Ritual of Annihilation
Awaken Great Old One

Players recruit Cultists and summon monsters and gain power and Spellbooks until they have enough power to win.

I will probably always think of this as Cthulhu Risk and to me that is a good thing. A 15 page text only rulebook is posted on the Kickstarter and I think it reads pretty well and the components are great. With Sandy Peterson involved, this is likely a pretty good game. But the price - $150 for the base game. Woah.

Here are the factions in the base set:


The game includes the following (quoted from the rulebook pdf):

Rulebook
Player Hints & Tips
Mapboard of Earth (in two pieces, printed on both sides)
4 Faction Cards
4 Power markers (faction-specific)
4 Doom track markers (faction-specific)
1 Ritual of Annihilation Marker
Starting player tile (circular)
24 Spellbooks (6 per Faction)
~12 Desecration markers (yellow sign)
16 Gates (cardboard, large)
30 Elder Sign chits (two-sided: one side has the Elder Sign, the other has a number – either 1/2, 1,
or 1 1/2)]
· Thus, a third of the Elder Sign chits say “1/2”
· A third read “1”
· A third read “1 1/2”
20 six-sided dice
Plastic:
24 cultists, six each in four colors; BLUE, GREEN, RED, YELLOW
5 Great Old Ones; Cthulhu (GREEN), Nyarlathotep (BLUE), Shub-Niggurath (RED),
Hastur (YELLOW), The King in Yellow (YELLOW)
4 Deep Ones, 2 Shoggoths, 2 Starspawn (all GREEN)
3 Nightgaunts, 3 Flying Polyp, 2 Hunting Horror (all BLUE)
2 Ghouls, 4 Fungi, 3 Dark Young (all RED)
6 Undead, 4 Byakhee (all YELLOW)
Total types of figures: 18
Small figures = 39 (cultists, deep ones, nightgaunts, ghouls, undead)
Medium figures = 14 (shoggoths, flying polyps, fungi, byakhee, King in Yellow)
Large figures = 7 (starspawn, hunting horror, dark young)
Huge figures = 4 (Cthulhu, Nyarlathotep, Shub-Niggurath, Hastur)
Total figures: 63 + 16 Gates





Fnord