Hellboy Week continues with the complete Hellboy package for the Tannhäuser U-Chronic Universe. littlewars and I worked together on the stats and powers and he created a plethora of graphics, tokens and cards for incorporating Big Red into your Tannhäuser game. We have included 2 Hellboy cards for your dining and dancing pleasure.
Hellboy Figures
There are three different HeroClix figures of Hellboy. There is the basic Indy HeroClix figure...
There is the Indy HeroClix Unique horned Hellboy...
And there is the HeroClix / HorrorClix B.P.R.D. Action Pack Hellboy swinging the Sword of Giurescu.
The best way to get the BPRD is with the Heroclix BPRD Boxed Set, which features Hellboy with the Sword (Coming Soon to a Tannhäuser Universe near you!), Abe Sapien, Liz Sherman, Ben Daimio, Johann Kraus, Roger the Homunculus, and Hellbaby. Then you can pick up Lobster Johnson and Gregori Rasputin from the Indy HeroClix set.
The basic Hellboy miniature is from Wiz Kids Indy Heroclix set and is available online for as little as $2.99. The one with horns goes for $35 or so...
The Heroclix BPRD boxed set can be had for as little as $19 from Amazon.com.
The Hellboy pictured here has been rebased with a spare D&D minis base.
B.P.R.D. Affiliation Symbol
Characters that possess the B.P.R.D. Affiliation Symbol may join the Union faction as if they possessed a Union Affiliation Symbol. They may also use any bonus tokens with the Union faction symbol. B.P.R.D. Heroes take up one Hero slot on a team. Additionally, Hellboy takes up 1 Hero slot and 1 Troop slot.
SPECIAL ITEM
Right Hand Of Doom
Type: Hand-to-Hand Weapon
Adds 1 additional hit in the event of a successful Combat Roll. If Hellboy rolls a Natural 10, his adversary will use their lowest values for their Shock Roll, regardless of any equipment.
COMBAT PACK
Samaritan
Type: Close Combat Weapon
During a Combat Roll, the Samaritan's precision adds a 1-point bonus to the result of each die (except natural 1s). Demonically tainted (OZO and Stosstruppen) or cursed characters also suffer an Automatic Wound, and are killed instantly if you roll a Natural 10 on your Combat roll and they do not roll a Natural 10 on their Shock Roll.
MKII AI
Type: Grenade
Supernatural Strength
When making a Hand-to-Hand Combat Roll, this character always uses his highest Combat Value. Only Hand-to-Hand Combat attacks benefit from this bonus.
STAMINA PACK
Samaritan
The Rules for this item appear in the above Combat Pack.
Immunity To Pain
Whenever this character makes a Shock Roll, he uses his highest Stamina Value.
Celerity
No matter how many wounds Hellboy has suffered, he uses his highest Movement Value on his Character Sheet to determine his movement points.
MENTAL PACK
Samaritan
The Rules for this item appear in the above Combat Pack.
B.P.R.D.
Thanks to his heroics, Hellboy awards 1 supplementary Bonus Point to your unit, which can be used just like Victory Points. Bonus Points are not exactly like standard Victory Points. If they are not used during play, they are lost at the end of the game and subsequently not counted for victory conditions.
M-1929-C Ammunition
Before attacking with a Close Combat gun, announce that you are using the M-1929-C ammo. If you hit the target and deal at least 1 wound, place the M-1929-C ammo token on the target character's card (it doesn't take up an equipment slot). While a character is marked with the token, all characters add a 1-point bonus to each die when making Combat Rolls against them (except Natural 1s). Hand-to-Hand attacks do not receive this bonus. Using the M-1929-C ammo replaces the effects of the Close Combat weapon.
Right Hand Of Doom
Type: Hand-to-Hand Weapon
Adds 1 additional hit in the event of a successful Combat Roll. If Hellboy rolls a Natural 10, his adversary will use their lowest values for their Shock Roll, regardless of any equipment.
COMBAT PACK
Samaritan
Type: Close Combat Weapon
During a Combat Roll, the Samaritan's precision adds a 1-point bonus to the result of each die (except natural 1s). Demonically tainted (OZO and Stosstruppen) or cursed characters also suffer an Automatic Wound, and are killed instantly if you roll a Natural 10 on your Combat roll and they do not roll a Natural 10 on their Shock Roll.
MKII AI
Type: Grenade
Supernatural Strength
When making a Hand-to-Hand Combat Roll, this character always uses his highest Combat Value. Only Hand-to-Hand Combat attacks benefit from this bonus.
STAMINA PACK
Samaritan
The Rules for this item appear in the above Combat Pack.
Immunity To Pain
Whenever this character makes a Shock Roll, he uses his highest Stamina Value.
Celerity
No matter how many wounds Hellboy has suffered, he uses his highest Movement Value on his Character Sheet to determine his movement points.
MENTAL PACK
Samaritan
The Rules for this item appear in the above Combat Pack.
B.P.R.D.
Thanks to his heroics, Hellboy awards 1 supplementary Bonus Point to your unit, which can be used just like Victory Points. Bonus Points are not exactly like standard Victory Points. If they are not used during play, they are lost at the end of the game and subsequently not counted for victory conditions.
M-1929-C Ammunition
Before attacking with a Close Combat gun, announce that you are using the M-1929-C ammo. If you hit the target and deal at least 1 wound, place the M-1929-C ammo token on the target character's card (it doesn't take up an equipment slot). While a character is marked with the token, all characters add a 1-point bonus to each die when making Combat Rolls against them (except Natural 1s). Hand-to-Hand attacks do not receive this bonus. Using the M-1929-C ammo replaces the effects of the Close Combat weapon.
I FEEL U-CHRONIC!!!
© 2008 W. Peter Miller
My custom additions to Tannhäuser are not created by, distributed, or endorsed by Take on You, Asmodee, or Fantasy Flight. Tannhäuser and all related characters are TM and © Take on You LTD. All Rights Reserved.
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