Monday, December 15, 2008

Pulp of the Week - High Adventure #100


High Adventure Magazine #100

This is the first issue of High Adventure that I have read, despite its 17 year history. I don't know how I missed it all this time; perhaps my recently renewed interest in pulps finally forced me to notice John Gunnison's terrific pulp reprint magazine from Adventure House.

Mr. Gunnison went all out in the 100th issue, with 11 adventure tales by some of the best writers in pulp. I don't know how many different fiction magazines were being published during the pulp era, but Gunnison draws from 10 of them in 7 genres for this issue. In the back of the magazine is a list of all the stories published in the first hundred issues of High Adventure. I will have to get my hands on some of those issues. They are full of adventures unread...

My favorite stories were:

Shanghaied Mitts by Robert E. Howard (writing as Mark Adam) originally published in the Summer 1939 issue of Fight Stories. Howard has such a gift of character and dialect. This is the story of a tough brawling sailor that is shanghaied out of a bar in rural costal Mexico. He is convinced (given no choice) by the cowboys that kidnapped him to fight their miner rivals champion.

An excerpt:
At that I gave a roar of rage and heaved up, upsetting the table and a couple of cow-hands. "You low-down land-sharks," I roared. "You doped my grog!" "Grab him boys!" yelled Slim, and three or four nabbed me. But I throwed 'em off like chaff and caught Slim on the chin with a clout that sprawled him on the back of his neck. I socked Red on the nose and it smashed like a tomater, and at this instant Pete belted me over the head with a gun-barrel. With a maddened howl, I turned on him, and he gasped, turned pale and dropped the gun for some reason or other. I sunk my left mauler to the wrist in his midriff, and about that time six or seven of them cow-punchers jumped on my neck and throwed me by sheer weight of manpower. I got Yuma's thumb in my mouth and nearly chawed it off, but they managed to sling some ropes on me, and the drug, from which I was already weak and groggy, took full effect about this time and I passed clean out.

The Lost Legionnaire by Norman Daniels originally published in the December 1938 issue of 12 Adventure Stories. In this tale of the French foreign legion fighting in North Africa, a young amnesiac American comes under suspicion of being a spy. Who he was or where he came from, he cannot remember. But clearly, he was a soldier. They call him Legionnaire Smith. His rival is the treacherous Sergeant LaFond. But when Smith is accused of being a traitor, selling the Legion out to the Arabs, Smith slowly starts to remember his past and who he was has everything to do with saving the French Foreign Legion.

The Everglades Horror by Hugh B. Cave originally published in the January 1937 issue of Thrilling Mystery. This is my first Cave story. I know of him, but had never read any of his works prior to this. Blasphemy, I know... The Everglades Horror is the story of one horrifying night for Ed Baker when his girlfriend goes missing in the swamp.

An excerpt:
"He slammed the brake down abruptly. Behind him in the darkness a man was screaming horribly. The high flat voice rode eerily through the night. Ed Baker flung the car door open and leaped out. Black mud clung to his boots as he ploughed past the machine and went stumbling down the road toward the screaming thing. But he couldn't see the thing. He guessed it must be a negro with who he had exchanged words only a moment before, but nothing in that Cimmerian dark was visible. Then suddenly there was something. It was not Leke Kendall. It was not human. It was a huge, ungainly mass of glowing vapor advancing sluggishly through the dark. The screams of terror seemed to be coming from a focal point in the murk toward which the uncanny monster was creeping."

Agents of Doom by Robert Leslie Bellem originally published in the December 1940 issue of Detective Novels Magazine. Bellem created popular hard boiled dick, Dan Turner which premiered in Spicy Detective magazine. He later wrote for the George Reeve Superman TV show as well as Perry Mason show, 77 Sunset Strip and others. Here he turns in a story about a falsely disgraced test pilot named Dan Luther that is blackmailed into delivering a squadron of bombers to America's enemies. Part of what I enjoyed about the story is that much of the action takes place within a few miles of my home. I also like how Luther gets himself out of the jam.

I also liked:

The Bull's-Eye Ace by Arch Whitehouse originally published in the February 1941 issue of Sky Aces. I liked this story, but it ends so suddenly I wondered if a page was missing. I am interested in more pulp stories of the air aces of the Great War.

Let Me Forget by Jean Francis Webb originally published in the November 1935 issue of Sweetheart Stories. I almost didn't read this as it is the "love story" of the issue, but it turned out to be a well written story of love lost and then almost found again.

She Herded Him Around by E. Hoffman Price from Spicy Western Stories February 1941 is about a cowboy that won't let women get the best of him until a particularly attractive and wily one does.

My favorite quote:
She wore a filmy garment over a lace paneled gown; the two garments together wouldn't have been enough to wad a shotgun.


All in all this issue is jam-packed with adventure from many genres of the Pulp Era. Editor John P. Gunnison has put together a great magazine. I just picked up the newest issue, #103 containing two tales of Ki-Gor, a Tarzanesque character. Until next time, keep reading and keep adventure alive!

Tuesday, December 9, 2008

Tannhäuser Tuesday - Hyenas and Apes, Oh My!


I am back from a near heart-attack inducing hard drive failure. But all my data was recovered and is now fully backed up. Take it from me, it is far cheaper to buy back up drives than to have a data recovery company get it back. Enough of the excuses, back to the main event.

Jackal's Hyenas

This is something new. A Character Sheet for a Special Object Token. My Mercenary, The Jackal, has a pair of trained hyenas as his Special Object. You can find the massive version here. Please note the Special Rules box.



I have also been reworking all of the Moeller's Hermetics cards with art versions instead of photo versions. Here are the Armored Apes, the Rustung Fallhammer.


As usual, I would love to hear your comments either here, or at the new and downgraded FFG website. I have been pondering whether to put each weeks announcement in its own thread or not, because I can't add new stuff to the first post of the thread. Adding a post a week adds clutter, but it will be much easier to find the new stuff.

I am getting closer to the end on this massive project (Moeller's Hermetics) and I am interested in what people would like to see in the next big project. I have a single hero to add to the Matriarchy that I will do when the Hermetics are done, but then I have some choices to make.

What would you like to see next?

1. Hellboy and the BPRD full faction all finished.
2. Eastern Dynasties or Rising Sun faction. Full of Kung Fu and eastern magic. Which name do you like better?
3. Creatures from beyond Time and Space.

Let me know your pick!

Farther down the road are Doc Savage and Company, because I have to paint the figures, and some other Pulp heroes.




Saturday, December 6, 2008

Pulp of the Week - G-8 and his Battle Aces #1


This is the start of a new feature. Don't let the name fool you, there won't be one of these each week, but I will put them up from time to time.






G-8 and his BATTLE ACES

AN INTRODUCTION

Starting before the turn of the century, Argosy Magazine and Adventure Magazine led the way in popular fiction. Novels and short stories of all kinds filled pages of innumerable magazines on the racks. Then, in April, 1931 'The Shadow' hit. Followed by 'Doc Savage' in March of 1933. The era of the "Character Pulps" was underway and 'G-8 and his Battle Aces' joined the fray in October of 1933. There were many pulps, but 'G-8' remains one of the most popular after lasting 110 monthly issues.

G-8 was created in the years following the success of The Shadow and Doc Savage by writer Robert J. Hogan. There were 110 issues of "G-8 and his Battle Aces" published beginning in Oct. 1933. Hogan, a former pilot wrote all the G-8 novels and most if not all of the back-up stories. In addition, all of the covers were painted by Frederick Blakeslee. That is an unprecedented run.

G-8 is an American spy and flying ace during the Great War. His adventures mainly see him fighting the Germans under Kaiser Wilhelm II. He is a master spy; America's greatest and hated by the Germans for successful mission after mission. However - they have never seen his real face. He is fluent in German and with the help of his man-servant named Battle, a master of disguise. He is also a flying ace; one of the worlds greatest pilots. As far as we know, G-8 is his real name, we learn no other.



The G-8 adventures pit the man with no name against the Kaiser's most bizarre creations of super-science and the supernatural. G-8 fought a menagerie of bizarre villains: Herr Grun, an ape man; Man in Armor, a pilot in full armor plate that lead an army of corpses; Gorilla men led by Dr. Schlemmer; Herr Feuer, a firebug. There were also monsters like vampires, werewolves, and zombies. That list sounds like it could be an issue of Hellboy or a list of scenarios for Tannhäuser, AE WWII, or Shadows of the Third Reich.

I have read issues of the Shadow and more than half the issues of Doc Savage. For some reason I was never aware of G-8. Well that has changed. I will be putting the G-8 stories into my reading rotation.

The Bat Staffel - G-8 and his Battle Aces issue #1, Oct. 1933


staffel - Noun - German for 'squadron'

This premiere issue begins with G-8 already a master spy and the German's worst enemy. The story opens with a disguised G-8 intentionally getting captured in a bid to get to Herr Doktor Krueger, one of G-8s recurring villains. He is a mad scientist that creates a series of horrifying schemes to bring victory to Germany. This issue involves giant bats spraying a deadly gas over France. The gas dissolves its victim into a pile of dust. Krueger boasts to G-8 that an army of giant bats will breathe their deadly 'bat's breath' over all of France.

G-8 escapes Krueger's clutches and returns to his airfield with a new mission - to find Krueger's giant bat cave and stop the attack. G-8 recruits a pair of pilots that helped out when he was escaping Krueger's castle. He selects them to join his secret squadron.

The flying aces are Bull Martin and Nippy Weston, two Americans that stick with the master spy through the run of the series. Nippy is a short analytical pilot that dreams of being the next great stage magician. His plane is #13, showing that he believes you make your own luck and superstition shouldn't rule your life. Bull Martin is a former College All Star half-back. He is a big man and a fierce fighter. He fears no man, but he can be taken in by superstition. His Spad is #7 for good luck.

The story is a great mix of spy intrigue behind enemy lines, dogfights, shootouts, fist fights, and a ton of action. I quite enjoyed the story and am interested in reading more. The flying scenes are very well written; exciting and well described. The writer, Robert J. Hogan, makes it easy to keep track of the different planes and who is where in the battle. Not an easy task and he succeeds admirably. Additionally, G-8 and his men are distinct characters and their interplay is fun to read.

The mixture of war action and weird menace is very appealing to me and feels like a precursor to Hellboy, Tannhäuser, and the current crop of Weird War II games and fiction.

Needless to say, G-8 and his Battle Aces prevail, but not before Doktor Krueger escapes. There are 109 more stories and from what I've read, they only get weirder from here. Since much of this first novel sets up the series I am looking forward to a bit more story in subsequent issues.



Where can you find the G-8 novels? Vintage New Media has been re-publishing the run of pulp novels. They have selected issues available as PDFs. That is how I obtained this story. Some of the books were reprinted as paperbacks in the 1960's, but beware - there are different printings of #1 and and one of them is not the first issue.

I would like to thank Bill Mann for some information and for compiling his awesome G-8 and his Battle Aces Cover Gallery. Bill also publishes a line of Air War pulp reprints under his Age of Aces Books imprint.



© 2008 W. Peter Miller

Friday, December 5, 2008

FIGHT KLUB FRIDAY - Product Preview

Decipher has revealed the packaging for Fight Klub. Here are the boxes for "ONE" and "TWO". Included with ONE is a box with glass energy stones that will fit back into the main box along with two 40-card decks. That will make for a nice portable little package.



Also pictured is the "Black Beauty" bonus pack that ships out free when you purchase 3 copies of TWO. The Black Beauty for TWO will contain 3 game cards and 8 cards that look a lot like this:


Tuesday, December 2, 2008

Tannhäuser Tuesday - Sergio Ramirez Delastillas


By littlewars

I'm taking a break from the U-Chronic Tokens. I have some ideas for new tokens but I'm awaiting the release of the long delayed Operation Novgorod expansion to see how certain rules are handled. This month I figured I would instead share some previews with Savage Tales readers.


Last month I provided a translation of Gorgei Volkov's Equipment Packs. For this month I've done a translation of the upcoming Ramirez figure expansion, along with the rules for his Special Item, a gunnery drone nicknamed the Hound Dog.

Sergio Ramirez Delastillas


Special Item
• Hound Dog
Type: Automatic Weapon
Remote control. See Character Card of the Hound Dog.

Combat Pack
• Mark 19 MOD A1
Type: Grenade
The Mark 19 He-Frag grenades do not cause a Automatic Wound and the explosion does not leave a Debris Token. The cylinder contains enough grenades for the whole game.
Requires Weapon Skill to be used.

• HB-3 Sight
HB-3 permits this character to ignore all Smoke Grenade penalties.

• Bouncing Betty
The M16 is used during the Action Phase and is placed on a free adjacent circle (with no adjacent characters) on the same Path. It is triggered at any time the Union player chooses. All characters on, or adjacent to, the mine suffer 2 Automatic Wounds. A Debris Token is placed on the explosion area.

Stamina Pack
• Mark 19 MOD A1
The rules for this item appear in the above Combat Pack.

• Purple Heart
When Ramirez is wounded for the first time, one wound is automatically ignored.

• Bomb Brothers
The mobile mine is used during the Action Phase and is placed on a free adjacent circle on the same Path. It is immediately moved 1 circle at the end of each character's Sequence. It explodes when a character is on one of its adjacent circles. Every character present on a circle adjacent to the blast suffers 2 Automatic Wounds.

Mental Pack
• Mark 19 MOD A1
The rules for this item appear in the above Combat Pack.

• Corporal 5th Grade
During the Deployment Roll, the rank of Corporal 5th Grade allows you to add a 2-point bonus to the die result. This bonus can not be combined with the bonuses of other ranking characters.

• Bronze Star
Thanks to his heroism, Ramirez awards 1 supplementary Bonus Point to your unit, which can be used just like Victory Points.

Bonus Points are not exactly like standard Victory Points. If they are not used during play, they are lost at the end of the game and subsequently not counted for victory conditions.


Hound Dog


Hound Dog Rules

The Hound Dog may be used during the character's Action Phase. Place it on any free circle, on the same path, adjacent to the remote control carrier. Once it is placed, it is deployed for the rest of the game.

At the end of each character's Sequence, the Hound Dog may move 1 circle ignoring all Movement penalties (Modifier Circles, Debris, etc.). It does not block any character's Movement, but no character may occupy its circle.

Smoke and characteristic Modifier Circles do not affect it.

If the remote control carrier does not attack with the Hound Dog, they take their normal Action Phase. If they attack with the drone, they can not attack during their Action Phase.

The Hound Dog has a minimum range of 3 (there must be at least two circles between attacker and defender) and the target must be on the same path. The Characteristic Values used are listed the Hound Dog's Character Sheet.

The Hound Dog being an experimental weapon, if you roll at least one Natural 10 on a Combat Roll, and your target does not roll at least one Natural 10 on the corresponding Shock Roll, they are killed instantly.

In Hand-To-Hand Combat the Hound Dog uses its lowest Combat Value and can not Counterattack. The Hound Dog can not make a Hand-to-Hand attack.

The Hound Dog can not complete an Objective, whatever the Game Mode, and it may not spend Victory Points.

The Hound Dog can not be healed or repaired during a game.

The Hound Dog can only use Area 51 equipment currently under evaluation.

The Hound Dog is not a character, so it can not return as a reinforcement.

A character needs the Engineering Skill and the remote control in order to use it.


Hoax


In case anyone missed it, a photo has surfaced of the next Union figure expansion, Caitlin Lamsbury A.K.A. Hoax. No release date has been given, but it looks like it will be released in France sometime in 2009. It is rumored the character possesses some sort of invisibility, or perhaps teleportation, as her Special Item.




Friday, November 28, 2008

FIGHT KLUB FRIDAY - Cards and News!!!! Really...


Finally, there is actual news about Decipher's Fight Klub. Warren Holland, the CEO of Decipher has released information about the first two sets of Fight Klub.

First of all, the characters. There are 6 characters in each set of Fight Klub and the first 2 sets of Fight Klub are being released at the same time.






THE HEROES

"ONE"
* Rambo from "First Blood," "First Blood, Part II" and "Rambo III"
* Ash Williams from "Army of Darkness"
* Chev Chelios from "Crank"
"TWO"
* Michael Emerson from "The Lost Boys"
* Major Scott McCoy (Chuck Norris) from "The Delta Force"
* Tank Girl from "Tank Girl"


THE VILLAINS

"ONE"
* Hannibal Lecter from "Silence of the Lambs"
* Jason Voorhees from "Friday the 13th"
* The Jigsaw Killer from "Saw II"
"TWO"
* Captain Spaulding from "The Devil's Rejects"
* Mr. Blonde from "Reservoir Dogs"
* Sil from "Species"

Two cards featuring the T-1000 from "Terminator 2" are featured in the bonus pack (called a "Black Beauty") for "Two." The Terminator, Sarah Connor, and the T-1000 character cards will be in future sets.

But Fight Klub is more than just the characters. They also have Allies, Gear, Conditions and a host of other modifiers and cards that go into your deck.









In about a month, the new Fight Klub website launches. As Warren Holland said in his email, "The term web "site" is a bit of a misnomer since it's really a comprehensive web application. It's designed to rival social interaction sites on the internet but it's created just for you: Fight Klub members. The website includes forums, a powerful player locator, video theater (where players can post videos and links to movie trailers and more), individual player and gang blogs (yes... you can write your own articles and post your own content about Fight Klub), local Fight Klubs, on-site message and communication tools, card presenter, voting, store, and more."






Warren Holland also said, "We will be going to press in about a week or two, so we plan to ship Fight Klub around the end of the year or the first part of 2009. Our initial print run is relatively small by our standards, but we can reprint under player control with a new production model. The store will indicate when a product is "sold out." Players will then have an opportunity to pre-order the reprint." Any time enough players want to order a set it will be reprinted.




















Future sets of Fight Klub will have characters from Platoon, Fargo, Cyborg, Gremlins, Jeepers Creepers II, Killer Klowns From Outer Space, The Thing with Two Heads, Ghoulies II, and the Adventures of Buckaroo Bonzai. Decipher has Troy, Goodfellas, The Exorcist, Natural Born Killers, Lethal Weapon, Double Impact, Blue Velvet, and Rocky licensed. The players will have the opportunity to vote on the characters they want to see in Fight Klub.

Decipher is really letting the players have a big say in this game, so don't miss the boat. Stay tuned to Savage Tales for all your Fight Klub news.

Visit the Fight Klub site and remember...